In order to illuminate a scene containing 3D objects a lighting setup is required. In this lesson we'll walk through the available lighting components and create a common outdoor lighting setup.
This includes the components: <AmbientLight/>
, which affects all objects in the scene equally and from all directions; <DirectionalLight/>
, which illuminates all objects equally from a given direction; <PointLight/>
, which spreads outward in all directions from one point; and finally <SpotLight/>
, which spreads outwards in the form of a cone.
A handy demo for <SpotLight/>
can be found here.